Health

Health — information about a person's physical, internal, and mental condition.

This is a very important aspect when entering the bunker, as it helps assess a person's physical and mental state. If a player does not disclose this information, one should consider their further progression into the bunker.


Health conditions present degrees:


Health can be conditionally divided into several types:

Viral diseases — diseases transmitted by airborne droplets, through blood, or sexual contact (COVID-19, HIV, Hepatitis B).

Non-communicable (non-infectious) diseases — conditions related to organ dysfunction (Cancer, Bulimia). Sometimes these diseases are harmless, but other times they may harm the carrier, increasing their chance of death.

Psychological diseases — conditions associated with the psyche and brain (Schizophrenia, Delirium, Psychosis). It is difficult to predict what to expect from such bunker mates.

Physical diseases — genetic cell disorders affecting a person's ability to perform certain tasks (Flatfoot, Brittle Bone Disease, Rickets).


Sometimes a person may not be able to help with physical tasks, but remember that there are many duties related to mental work. Focus not only on the disease but also on the character's usefulness in the bunker (a combination of other traits). Remember, the game can change at any moment. Poor health is not necessarily a sentence!


This description applies to base packs; information may vary in additional packs.