Events — instructions and description
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This guide contains information about the Events feature and its capabilities in the game.
What Events are
Events — are additional occurrences during the game. They can change the conditions of the cataclysm, bunker data, or character attributes to complicate the situation, provide an unexpected bonus, or add a new plot twist.
Who can trigger events
An event can be triggered by any player with a Premium subscription or by any player who has purchased and activated the “Events” capability (including excluded players). You can purchase access to Events in our store.
If you activated access after the game has already started, simply reload the game page — the button will become active immediately, and you will be able to use an event in the current game.
Types of events
At the moment, 2 types of events are available:
- Easy events — a small plot affecting the gameplay. It starts automatically, and the system randomly selects one event.
- Difficult events — an event that can completely change the cataclysm, information about the bunker, and player characteristics (including the ability to choose from easy events). When selecting the system option, a list with automatic plots is available. Manual input is also available in a complex event.: You can come up with a name and description yourself and choose specific parameters that will change for the bunker or the players.
In one game, you can trigger 2 easy and 1 difficult events (these limits may change). A “Quest” format is also possible, where the host must choose an outcome: “Success” or “Failure,” which will determine the technical changes in the game.
Manual event entry
The custom scenario creation feature is available when choosing a Difficult event. What you need to fill in:
Event title*
- Required field. A short name for the event.
Event description*
- Required field. What happened and information that will help the players and the host make a decision.
Good / Bad scenarios
If you fill in only the good or only the bad scenario, you predefine the outcome of the event. If both options are filled in (at least one parameter in each), “Quest” mode is launched. In this case, the players and the host decide whether it was “Success” or “Failure,” and the host presses the corresponding button to apply the changes.
Available settings:
- Timer
Good scenario: enter the number of minutes by which the current timer will increase. If there is no timer in the game, nothing will happen.
Bad scenario: if a timer exists, it will subtract the specified number of minutes. If there is no timer, it will start it for the specified time.
- Bunker information
Additional details that are added to the main bunker information.
- Remaining population
Enter a number, for example, 10. Depending on the scenario, the overall information about survivors on the planet will change by this value, i.e., the remaining population will be 10% higher or lower than the original value.
- Change in disease severity
Specify the number of players whose disease severity will change.
- Profession / hobby experience
Specify the number of players whose experience will be changed.
- Time spent in the bunker
A new value that will replace the current one (increase for the good scenario, decrease for the bad).
- Amount of food
A new value that will replace the current one (increase for the good scenario, decrease for the bad).
- Bunker items
Add a new item to the bunker inventory (in the good scenario) or remove a random item (in the bad scenario via a checkbox).
Buttons “Back”, “Cancel”, and “Clear all”
- Back — return to the previous page. The entered data is saved.
- Cancel — close the event creation window. The information will be saved and will be available when reopening.
- Clear all — completely deletes all entered data in the current window.